![]() ![]() I recently saw a thread almost identical to this, and it got really messy. You can see through a window and the person can be oblivious to your words due to the sound being unable to pass through the barrier. You can see through a window and still not hit the person behind it with a stone due to the total cover they have. Thus, if you are travelling downward 500 feet, then teleport to the ground, you are still considered to have fallen 500 feet, and will take the 20d6 damage that carries with it.Monstrous Compendium Vol 3: Minecraft Creatures ![]() Since no mention, or even implication, of orientation of either self or portal exists in the text, I take it to be a straight location-shift. With all of this in mind, I tell my players that momentum is preserved. So we have precedent strongly showing that if a portal is made, it says so in the text. Consider the text in the spell Gate: "You conjure a portal linking an unoccupied space." That one specifically says that you make a portal. " Sure, the name of the spell mentions a door, but you aren't actually creating a portal. The text of the spell says "You teleport yourself from your current location to any other spot within range. If a player was trying to pull a stunt with the trigger "when I'm halfway down," well. ![]() But since the trigger is at the beginning of the fall, they have no momentum to worry about. The only remaining way this could work is if a player Held their Cast a Spell action for the trigger "I begin to fall." At that point, they could use Dimension Door to get to safety. Even if you could, the fall happens instantly, RAW, and you have no time for spells that aren't Feather Fall. Since it is their turn, you cannot cast Dimension Door. Which means that if an enemy clubs you off the edge of a cliff, your fall happens immediately. Definitively, you fall 500 immediately at first, then a further 500 at the end of each turn thereafter. This process continues until the fall ends." If you're still falling on your next turn you descent up to 500 feet at the end of that turn. "When you fall from a great height you instantly descend up to 500 feet. Then consider this quote from Xanathar (p77): There's a reason Feather Fall is a reaction spell: you have to be able to cast it VERY VERY quickly. There is the fact that Dimension Door it takes a full action. If you teleport onto an object moving faster than 60'/round, you take 'Falling' damage based on the relative speed and land Prone. This lets you negate damage by 'jumping back up' to the clifftop or airship, but doesn't fully replace Feather Fall. On the next round you 'fall' 500' feet up, and your falling distance resets to 0' (as you reach the peak of your trajectory). You can teleport yourself upside-down to invert your 'falling speed'. ![]() Even though you're now occupying a space 'on the ground', your fall has not ended. If you teleport while falling, you move yourself to a different space, but you do not lose the 'Falling' condition. Even though you're occupying a space that is 'on the ground', your fall has not ended, and gravity has not forgotten that you've got 20d6 nonmagical bludgeoning damage with your name on it. That doesn't mean that you're on the ground and safe. If you fall from 501' up, you end your first round of falling 1' off the ground. The max speed of a fall is 500' per round. If you are falling, you take damage at the end of a fall. I would say that you keep your momentum, but are allowed to redirect it. ![]()
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